关于 / About
个人介绍 / Profile
背景 Background
我的工作目前集中在程序化世界构建、技术美术与实时游戏环境。
我有建筑设计背景,之后逐渐把空间设计、程序化方法与实时引擎连接起来,并进一步关注 AI / Agent 如何进入 Houdini、Unreal Engine 和更完整的游戏制作流程。
我更关心的不是单一工具或固定工作流,而是如何把空间、规则、数据和生成系统组织成可以真正运行的生产过程。
My current work focuses on procedural world building, technical art, and real-time game environments.
With a background in architecture, I gradually moved toward connecting spatial design, procedural methods, and real-time engines, and I am now exploring how AI and agents can become part of Houdini, Unreal Engine, and broader game production workflows.
Rather than focusing on a single tool, I am interested in how space, rules, data, and generative systems can be organized into working production pipelines.
联系 Contact
如果你想交流技术美术、程序化生成、AI × Game,或者相关的工作与合作机会,欢迎联系我。
Feel free to get in touch about technical art, procedural generation, AI × Game, or related work and collaboration opportunities.
skdngdev@gmail.com