

丁世康 · Shikang Ding
近期记录 / Recent notes
From Irregular Parcels to Usable Space
Houdini 与 UE5 PCG 之间的约束传递
Constraint Transfer Between Houdini and UE5 PCG
Vertex Colors to Connect Houdini Road Generation and Unreal Material Blending
解决PCG村庄项目中不同道路等级材质混合问题
Resolving the issue of mixed materials across different road tiers in the PCG village project.
Constraint-Driven Road Generation in Houdini
PCG村庄项目中的道路生成
Road Generation in the PCG Village Project
Using Space Colonization for Settlement Roads
Space Colonization从自然生长到受约束路网
Space Colonization From Natural Growth to Constrained Road Networks
关于 / About
关注 procedural world building、technical art,以及 AI 正在改变游戏制作方式的地方。 这里既保存完成的作品,也记录技术实验、工作流和持续进行中的探索。
A growing collection of finished work, technical experiments, and notes on procedural world building, technical art, and AI-assisted game production.
个人网站 / Personal website